GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
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GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Congrats!!!
Now we have some very useful utility. Example for add Camera's targets! sometimes it loose after editing mesh in blender!
XNAaraL gave it to me special for our forums!!! BIGGEST THANKS TO XNAaraL!!!!
And Blender 2.49 import/Export scripts -- http://www20.zippyshare.com/v/43860147/file.html New Exporter MeshAsciiExt Version 2.5 -- New Importer 1.8
And mesh_cleanup.py http://www27.zippyshare.com/v/70088131/file.html Option to remove all Vertex Groups works now even this mesh contains no deform vertices
And object_removeUnusedMaterials.py and object_setRenderGroupNumber.py http://www.sendspace.com/file/4hjezz
Deprecated tools:
This tools are integrated into XPS 10.8.5 http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version
GeMeshAsciiToBin included inside XPS since version 10.8.3 -- release 153
ModPublisher.exe included inside XPS since version 10.6.0 -- release 145
AutoTexture included inside XPS 10.3.x since version -- release 142
ModProtector included inside XPS 9.8.x since version -- release 137
ChangeSceneFile included inside XPS 10.9.6a1 http://xnalaraitalia.deviantart.com/journal/Vi-domando-un-parere-XPS-LAB-333144557
ChangeBoneNames included inside XPS since version 10.9.4 -- release 164
MeshBinToUvMap included inside XNALara/XPS since version 10.9.3
How to Open SVG in Photoshop: http://www.ehow.com/how_7184561_open-svg-photoshop.html
AddCameraTargets included inside XPS 10.9.2 -- release 162
Additional tools:
AddCameraTargets
Now we have some very useful utility. Example for add Camera's targets! sometimes it loose after editing mesh in blender!
XNAaraL gave it to me special for our forums!!! BIGGEST THANKS TO XNAaraL!!!!
And Blender 2.49 import/Export scripts -- http://www20.zippyshare.com/v/43860147/file.html New Exporter MeshAsciiExt Version 2.5 -- New Importer 1.8
- Code:
http://www20.zippyshare.com/v/43860147/file.html
johnzero7 wrote: May 1, 2014
Hi Everybody.
I made an XPS Importer/Exporter for Blender 2.70
The exporter only exports selected meshes and armatures.
Hope you find it useful!http://www.mediafire.com/download/e4did98gccly3e5/XNALaraMesh.zip
- Code:
http://www.mediafire.com/download/e4did98gccly3e5/XNALaraMesh.zip
And mesh_cleanup.py http://www27.zippyshare.com/v/70088131/file.html Option to remove all Vertex Groups works now even this mesh contains no deform vertices
And object_removeUnusedMaterials.py and object_setRenderGroupNumber.py http://www.sendspace.com/file/4hjezz
Deprecated tools:
This tools are integrated into XPS 10.8.5 http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version
GeMeshAsciiToBin included inside XPS since version 10.8.3 -- release 153
ModPublisher.exe included inside XPS since version 10.6.0 -- release 145
AutoTexture included inside XPS 10.3.x since version -- release 142
ModProtector included inside XPS 9.8.x since version -- release 137
ChangeSceneFile included inside XPS 10.9.6a1 http://xnalaraitalia.deviantart.com/journal/Vi-domando-un-parere-XPS-LAB-333144557
ChangeBoneNames included inside XPS since version 10.9.4 -- release 164
MeshBinToUvMap included inside XNALara/XPS since version 10.9.3
How to Open SVG in Photoshop: http://www.ehow.com/how_7184561_open-svg-photoshop.html
AddCameraTargets included inside XPS 10.9.2 -- release 162
Additional tools:
AddCameraTargets
_______________________________________________
|Product Name: AddCameraTargets
|Copyright May 2010
|By: XNAaraL and FG (a friendly girl and TomBRAIDer Maid)
|Contact: http://www.tombraiderforums.com/private.php?do=newpm&u=37015
_______________________________________________
AddCameraTargets for Generic_Item.mesh.ascii used by XNALara.
--------------------------------------
System Requirements:
XNALara version 7.2 and above.
XNALara is a program that DUSAN written to allow you all to play around with character models from TRU in realtime.
The current version is
XPS 10.6.3
XNALara 9.7.8
--------------------------------------
Distribution allowed only by AtlantiB.
Download links:
XPS: http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version
XNALara: http://www.tombraiderforums.com/showpost.php?p=3473801&postcount=1
--------------------------------------
Ownership Statement:
Copyright by XNAaral.
Created by a nice young girl. Thanks :-)
Distribution allowed only by AtlantiB.
This program is dedicated $AtlantiB$ and his friends.
--------------------------------------
Needed Files:
None.
--------------------------------------
Installation Instructions:
- Extract the zip-archive with your zip program.
- In the window -Folders/drives-, select the folder that contain your XNALara.
- The box -Use Folder names- must be checked. That way, all files will placed in the correct path.
- Confirm the query: Yes Overwrite
--------------------------------------
Usage Tips:
If you use a Customized Armature (skeleton),
then copy the file CameraTargets.txt in your folder with the .mesh.ascii file.
Changes the file 'CameraTargets.txt' according to the new bones.
Right mouse click to the .mesh.ascii file. Choose 'open with AddCameraTargets.exe
The result is a file with the name Generic_Item.mesh.ascii
Convert this file with GeMeshAsciiToBin.exe (a other program by myself), and load the Model in XNALara V7.2 above.
--------------------------------------
Limitations:
- These files may not be redistributed for sale.
- This program may be used for both non commercial and personal use.
- This program may be distributed only through AtlantiB.
An upload of other persons, or upload to other servers is allowed only with the consent of AtlantiB.
--------------------------------------
Files Included in the Product:
Converter\
AddCameraTargets.exe (the program file)
CameraTargets.txt (a template for using in the MOD folder)
...
readme_leggimi.txt (this file)
======================================================================
Last edited by XNAaraL on Fri Mar 01, 2013 9:49 am; edited 65 times in total
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Nice presentation.
The line '- This model can be modified in the following case: Limited use with credits:' are a failure by myself. Can be deleted :-)
Thanks to AtlantiB and FG
The line '- This model can be modified in the following case: Limited use with credits:' are a failure by myself. Can be deleted :-)
Thanks to AtlantiB and FG
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Could someone please reupload ModPublisher? Link is dead.
EDIT: Works now, thanks!
EDIT: Works now, thanks!
Mrs_Bean- XNALara guest
- Сообщения : 14
Location : Czech Republic
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
New tool MeshBinToUvMap
This tool automatically creates from the file Generic_Item.mesh all UV-map images for each textures.
Model lara_drysuit by Dusan.
Texture gear6_diffuse
UV-Map for mesh part backpack
This tool automatically creates from the file Generic_Item.mesh all UV-map images for each textures.
Model lara_drysuit by Dusan.
Texture gear6_diffuse
UV-Map for mesh part backpack
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Question:
Is there any way to open the .scene file and change the path of the models used in the scene?
I right click it and I see there is no option 'Open with'.
Any idea?
I have written a new tool: ChangeSceneFile
Link on the first post from this page
Move the .scene file over ChangeSceneFile and the tool ask you for the new location from the model. The result is a _new.scene file
Dusan wrote:Do I understand it correctly that what your tool does is that it permanently modifies the .scene files? (Impressive, btw )
Last edited by XNAaraL on Fri Feb 11, 2011 2:31 pm; edited 1 time in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
New version of ChangeSceneFile available.
ChangeSceneFile now supported also models in the wavefont .obj format.
ChangeSceneFile now supported also models in the wavefont .obj format.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
The next utility
ModProtector
ModProtector
You want to protect your model from changes by others?
No problem!
Move the file Generic_Item.mesh over my new program "ModProtector.
The result is a new directory with all data for XNALara.
The mesh is mow protected against changes.
A Readme.txt is generated.
No problem!
Move the file Generic_Item.mesh over my new program "ModProtector.
The result is a new directory with all data for XNALara.
The mesh is mow protected against changes.
A Readme.txt is generated.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
The next Blender script
Remove all Vertex Groups:
DOWNLOAD LINK mesh_cleanup.py
Enter Edit Mode. Invoke Mesh-->Scripts-->Clean Meshes
Mark VGroup Remove and hit OK
Result:
Finish:
Now, you can use Object-->Scripts-->Bone Weight Copy without problems.
Remove all Vertex Groups:
DOWNLOAD LINK mesh_cleanup.py
Enter Edit Mode. Invoke Mesh-->Scripts-->Clean Meshes
Mark VGroup Remove and hit OK
Result:
Finish:
Now, you can use Object-->Scripts-->Bone Weight Copy without problems.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
mjolnirs- XNALara user
- Сообщения : 56
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Thanks.
This weekend is make a AutoTexture.exe program
This weekend is make a AutoTexture.exe program
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
End of
Index was outside the bounds of the array at XNALara.Mesh.RenderSinglePass
Insufficient number of textures a given for a render group.
EDIT: AutoTexture is deprecated. The tool are now integraded inside XPS http://xnalara.home-forum.com/t170-xnalara-xna-posing-studio-latest-version
Maybe iterested on a new one 'finger_tape' program?
A program to attaching textures depending on the render group
Example:
Choose any Render-Group. For example you change from render group 7_ to 1_
Then you have this Generic_Item.mesh.ascii:
- Code:
1_shorts
1 # uv layers
1 # textures
shorts_diffuse.png
0 # uv layer index
1242 # vertices
The program change the file automatically on this way (because Render-Group 1 need 6 textures):
- Code:
1_shorts_0.1_16_12
1 # uv layers
6 # textures
shorts_diffuse.png
0 # uv layer index
shorts_lightmap.png
0 # uv layer index
shorts_bump.png
0 # uv layer index
shorts_mask.png
0 # uv layer index
shorts_bump1.png
0 # uv layer index
shorts_bump2.png
0 # uv layer index
1242 # vertices
If any texture are missing (for example a bump-map), then the program generate a image (in this example with the color 131,131,251 ).
How to use AutoTexture?
- Move the Generic_Item.mesh.ascii file over AutoTexture.exe
- The result is the file Generic_Item.mesh
Download Link AutoTexture
Last edited by XNAaraL on Mon May 07, 2012 5:50 am; edited 6 times in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
макс ультро- XNALara guest
- Сообщения : 1
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
You are welcome.макс ультро wrote:ого спосибо
Last edited by XNAaraL on Thu Jul 07, 2011 5:23 pm; edited 1 time in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
GeMeshAsciiToBin Version 2.0
Wrong number of bone is now automatically corrected!
DOWNLOAD LINK First post of this thread.
EDIT: New mesh_cleanup.py version on page 1. It does now also work if the mesh has zero weights, without the error message 'AttributeError: this mesh contains no deform vertices'
Thanks Love2Raid for reporting this problem :hug:
Wrong number of bone is now automatically corrected!
DOWNLOAD LINK First post of this thread.
EDIT: New mesh_cleanup.py version on page 1. It does now also work if the mesh has zero weights, without the error message 'AttributeError: this mesh contains no deform vertices'
Thanks Love2Raid for reporting this problem :hug:
Last edited by XNAaraL on Sat Nov 19, 2011 3:18 pm; edited 1 time in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Blender 2.49 Importer/Exporter Version 1.4
DOWNLOAD LINK First post of this thread
DOWNLOAD LINK First post of this thread
Last edited by XNAaraL on Sat Nov 19, 2011 3:19 pm; edited 2 times in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
daventry wrote:
What is:
GeMeshBinToAscii.exe
MeshBinToAscii.exe
Only necessary if F11 or Shift+F11 failed.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Thanks, now i wait for AutoRenderGroup.exe
Guest- Guest
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Important:
I has change the first Post with the right download link to GeMeshAciiToBin.exe !!!!!!!!!!!!!
GeMeshAsciiToBin now change the bone counter in the Generic_Item.mesh file. The latest upload was without this extension. Sorry for the misstake.
I has change the first Post with the right download link to GeMeshAciiToBin.exe !!!!!!!!!!!!!
GeMeshAsciiToBin now change the bone counter in the Generic_Item.mesh file. The latest upload was without this extension. Sorry for the misstake.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
Thanks
Last edited by daventry on Fri Jul 22, 2011 9:58 am; edited 2 times in total
Guest- Guest
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
New Blender exporter
I has change the first Post with a new download link to MeshAsciiExt Version 2.1 !!!!!!!!!!!!!
The new version solves the problem if the model has more BoneWeights than XNALara supported. Thanks Love2Raid for reporting this problem here: http://www.tombraiderforums.com/showpost.php?p=5562455&postcount=2207.
Special thanks @Love2Raid for send me a new MOD to improve the Blender exporter :hug:
I has change the first Post with a new download link to MeshAsciiExt Version 2.1 !!!!!!!!!!!!!
The new version solves the problem if the model has more BoneWeights than XNALara supported. Thanks Love2Raid for reporting this problem here: http://www.tombraiderforums.com/showpost.php?p=5562455&postcount=2207.
Special thanks @Love2Raid for send me a new MOD to improve the Blender exporter :hug:
WIP
New Lara with Dress by Love2Raid
New Lara with Dress by Love2Raid
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
And again new Blender 2.49 import/Export scripts I has change the first Post with a new download link to the Blender Scripts !!!!!!
The new version solves the problem if the model has to long bone names. Thanks Love2Raid for reporting this problem here: http://www.tombraiderforums.com/showpost.php?p=5625017&postcount=15104
New Exporter Version 2.2 -- New Importer 1.6
- Importer ensure the bone name length is less or equal he max Blender bone name length (31-- 32 with null-terminator)
- Importer trunc the bone name if necessary.
- Importer ensure the truncated bone name is unique.
- exporter restore the bone name to full lenght.
The new version solves the problem if the model has to long bone names. Thanks Love2Raid for reporting this problem here: http://www.tombraiderforums.com/showpost.php?p=5625017&postcount=15104
New Exporter Version 2.2 -- New Importer 1.6
- Importer ensure the bone name length is less or equal he max Blender bone name length (31-- 32 with null-terminator)
- Importer trunc the bone name if necessary.
- Importer ensure the truncated bone name is unique.
- exporter restore the bone name to full lenght.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: GeMeshAsciiToBin, AddCameraTargets, ModPublisher, ChangeBoneNames, MeshBinToUvMap, ChangeSceneFile, ModProtector, mesh_cleanup and AutoTexture utility's!
And again new Blender 2.49 import/Export scripts I has change the first Post with a new download link to the Blender Scripts !!!!!!
The new importer MeshAsciiExt version 1.7 has a dialog box to remove automaticly double vertices. I do not recommend the automatic removal, because this can weld some vertices and destroy all hard edges!
But somebody has ask for this
The new importer MeshAsciiExt version 1.7 has a dialog box to remove automaticly double vertices. I do not recommend the automatic removal, because this can weld some vertices and destroy all hard edges!
But somebody has ask for this
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
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