Make Human
2 posters
Xna Posing Studio :: XNALara :: XNALara
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Make Human
Hello Everyone,
after a week of trying to use my very bad 3d graphic skills, I have found MakeHuman.
MakeHuman is a Open Source Tool for creating 3d Character. Its now an early alpha but they seem also plan to create Anime Style Character in Future. The Characters can be exportet for Blender(2.6x). The export Files are in readable Ascii Format.
Because after Blender 2.49 Files can't be exportet for use in XNALara (and also with this export Files I have problems),
I think it would be good if XNALara could read that Fileformat or someone write a MakeHuman to Mesh.Ascii converter.
I ask this because my knowledge about the mesh.ascii Format seems not be good enough for this and it would be a easy way to get "LEGAL" customized 3d Models.
after a week of trying to use my very bad 3d graphic skills, I have found MakeHuman.
MakeHuman is a Open Source Tool for creating 3d Character. Its now an early alpha but they seem also plan to create Anime Style Character in Future. The Characters can be exportet for Blender(2.6x). The export Files are in readable Ascii Format.
Because after Blender 2.49 Files can't be exportet for use in XNALara (and also with this export Files I have problems),
I think it would be good if XNALara could read that Fileformat or someone write a MakeHuman to Mesh.Ascii converter.
I ask this because my knowledge about the mesh.ascii Format seems not be good enough for this and it would be a easy way to get "LEGAL" customized 3d Models.
Crid- XNALara guest
- Сообщения : 4
Location : Germany
Re: Make Human
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BTW: MakeHuman exists also for Blender 2.49 ... and for Blender 2.49 exists a .mesh.ascii exporter
BTW: MakeHuman exists also for Blender 2.49 ... and for Blender 2.49 exists a .mesh.ascii exporter
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Xna Posing Studio :: XNALara :: XNALara
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