GLLara 0.1.1
Page 1 of 1
GLLara 0.1.1
In english:
Und deutsch:
Download (no longer on Github, since they got rid of downloads):
http://ferroequinologist.de/gllara/GLLara-0.1.1.zip
Project home page, with bug tracker and complete source code:
https://github.com/cochrane/GLLara
New features:
So not a lot, and somewhat behind XPS. Don't worry, I plan to catch up, but right now, the important part was the bug fixes:
This update is recommended to all users and so on. Have fun!
Und deutsch:
Download (no longer on Github, since they got rid of downloads):
http://ferroequinologist.de/gllara/GLLara-0.1.1.zip
Project home page, with bug tracker and complete source code:
https://github.com/cochrane/GLLara
New features:
- Export posed objects as OBJ
- Export poses
- Select bones by clicking on them.
- Experimental support for 10.7. Warning: Not all computers running Mac OS X 10.7 can run this app. Only those that support OpenGL 3.2 or higher (that's the same ones that can be upgraded to 10.8 ) qualify.
- The program is officially signed, so it will run without trouble even on 10.8 (where you have to take extra steps to run unsigned apps).
- Emissive textures, like in XPS 10.9.2
- Change normal vector assignments (as in XPS).
So not a lot, and somewhat behind XPS. Don't worry, I plan to catch up, but right now, the important part was the bug fixes:
- Textures are loaded correctly on Intel GPUs.
- The app no longer hangs on certain GeForce cards.
- New files don't show up as modified from the start.
- Light direction values were all wrong.
- You can now see all UI elements at the default window size.
- Selecting a lot of meshes no longer takes forever.
- DDS textures with 32 bit but no alpha channel are supported.
- A few items were problematic.
- And some others.
This update is recommended to all users and so on. Have fun!
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|