Need help with Render Group 40.
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Xna Posing Studio :: XNALara :: XNALara
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Re: Need help with Render Group 40.
nintendogamer199 wrote:I have a model that uses render group 40 that you can see through. I would like it to be opaque. The vertex transparency is set to 255. I'm using the latest version of XPS. I have tried enabling/disabling the culling options. Here's an image:
Notice how the entire steering wheel is visible.
Have you noticed that you're not using render group number 40 (which would be opaque)?
You used RG # 41 with transparency.
That is the matter.
XNAaraL- XNALara teacher
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Location : Аргентина
Re: Need help with Render Group 40.
XNAaraL wrote:nintendogamer199 wrote:I have a model that uses render group 40 that you can see through. I would like it to be opaque. The vertex transparency is set to 255. I'm using the latest version of XPS. I have tried enabling/disabling the culling options. Here's an image:
Notice how the entire steering wheel is visible.
Have you noticed that you're not using render group number 40 (which would be opaque)?
You used RG # 41 with transparency.
That is the matter.
Oops, I mistyped. I was having a problem with RG #41. I would still like it to be opaque and not "see through". I need to use RG#41 so the diffuse texture renders correctly.
nintendogamer199- XNALara guest
- Сообщения : 3
Re: Need help with Render Group 40.
nintendogamer199 wrote:
Oops, I mistyped. I was having a problem with RG #41. I would still like it to be opaque and not "see through". I need to use RG#41 so the diffuse texture renders correctly.
If you want it to be opaque, then unmark the "Render Parameter" named " transparency" ... and you will get RG #40
RG 40 produce exatly the same effect like RG 41 ... just without "transparency".
Alternate, you can convert the diffuse texture to JPG. JPG images are always opaque.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
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