Ideas, Suggestion and Wish list for thing in the future.
3 posters
Xna Posing Studio :: XNALara :: XNALara
Page 1 of 1
Ideas, Suggestion and Wish list for thing in the future.
Keyboard Shortcuts:
The Y axis being on W is problematic with WASD controls on. A camera lock short cut is needed. A key close to the WASD keys would work. Z, X, Shift+ Z or Shift+X would work as long as they look free. Also NumPad0 dose not reset Move or Scale of a bone. Kind of odd. Shift+ NumPad0 to reset Bone Move would be good.
Lighting:
As a whole XNAlara seems dark. The obvious answer of just making the light brighter has the side effect of making lighter colors like skin tone and white clothing much brighter than they should be. Desert, beach and especially snow also get brighter real quick.
Maybe a Brightness slider can be added below Shadow Depth so excessive brightness can be removed?
Advanced Shadows:
All of the Advanced Shadows feels broken or incomplete. I've had no luck of making the work. I feel like could be simplified to work like lights do with
angle horizon
angle vertical
distance from center
shadow depth
Some other things may need to be added as well as I don't understand how the current Advanced Shadows work. Something to simplify or better explain how Advanced Shadows works is needed I feel.
Model options:
I remember reading here on the forum or maybe on DA about wanting to add option on how model are displayed and if they cast a shadow. I see some of this has been added in the Flags Dialog window but I think it could be improved by moving the settings to the material it self or by a new text .ini that is loaded with the model. What works with out breaking backwards compatibly with existing models is best.
"Idea 1": Adding numbers to the end of the current material. "0" means No, "1" means Yes. "2" means use what is check in Option. "2" only applies to Back Face Culling and Forced Culling.
Current material
3_Test_0.1_16_16
New material
3_Test_0.1_16_16_1_1_1_1
The four "_1" added to the end means that the model part always has Back Face Culling, Forced Culling, Cast Shadows, Receives Shadows.
"Idea 2": A new text .ini that is loaded if found. It will load setting from the .ini and apply them to the material. Again . "0" means No, "1" means Yes. "2" means use what is check in Option.
[3_Test_0.1_16_16]
BackFaceCulling=2
ForceCulling=2
Cast Shadows=1
ReceivesShadows=1
I do think "Idea 1" work best right now as it can work with current Blender export plug-in and XNAL right now can see the number added but doesn't know to use them for any thing but "Idea 2" may be more "future-proof" and work better as more keys can be added as needed. Maybe one day material can cast light so LightIntensity=, Light Radius= and LightColor= could be added.
Scene .ini
This idea for Scene to have and load .ini come from that I have found characters models and background models rarely seem to look right with the same lighting. To get around this I have to use and edit a light map or emissions map texture to dark or lighten models or Photoshop characters models onto background model. A .ini saved and loaded with the Scene may be able solve this.
"0" means No, "1" means Yes. "2" means use what the model's material has listed. Brightness=50 means the model at normal brightness. Brightness=30 would make the model darker and Brightness=70 would maker it brighter. Another may be UseLight=# this could let characters use Light 1 while background model could use Light 2 at a higher angle so the background model is brighter.
[TestCube]
BackFaceCulling=3
ForceCulling=3
Cast Shadows=3
ReceivesShadows=3
Brightness=50
UseLight=1
[TestCube2]
BackFaceCulling=3
ForceCulling=3
Cast Shadows=3
ReceivesShadows=3
Brightness=75
UseLight=2
I'm no coder and I understand this may not be possible but this kind of my wish list of things I would like in XNALara if possible one day. I'm also aware of the idea of change the current lighting system to be a lighting set up more like what I have seen in Blender and that would make most of what I listed obsolete.
The Y axis being on W is problematic with WASD controls on. A camera lock short cut is needed. A key close to the WASD keys would work. Z, X, Shift+ Z or Shift+X would work as long as they look free. Also NumPad0 dose not reset Move or Scale of a bone. Kind of odd. Shift+ NumPad0 to reset Bone Move would be good.
Lighting:
As a whole XNAlara seems dark. The obvious answer of just making the light brighter has the side effect of making lighter colors like skin tone and white clothing much brighter than they should be. Desert, beach and especially snow also get brighter real quick.
Maybe a Brightness slider can be added below Shadow Depth so excessive brightness can be removed?
Advanced Shadows:
All of the Advanced Shadows feels broken or incomplete. I've had no luck of making the work. I feel like could be simplified to work like lights do with
angle horizon
angle vertical
distance from center
shadow depth
Some other things may need to be added as well as I don't understand how the current Advanced Shadows work. Something to simplify or better explain how Advanced Shadows works is needed I feel.
Model options:
I remember reading here on the forum or maybe on DA about wanting to add option on how model are displayed and if they cast a shadow. I see some of this has been added in the Flags Dialog window but I think it could be improved by moving the settings to the material it self or by a new text .ini that is loaded with the model. What works with out breaking backwards compatibly with existing models is best.
"Idea 1": Adding numbers to the end of the current material. "0" means No, "1" means Yes. "2" means use what is check in Option. "2" only applies to Back Face Culling and Forced Culling.
Current material
3_Test_0.1_16_16
New material
3_Test_0.1_16_16_1_1_1_1
The four "_1" added to the end means that the model part always has Back Face Culling, Forced Culling, Cast Shadows, Receives Shadows.
"Idea 2": A new text .ini that is loaded if found. It will load setting from the .ini and apply them to the material. Again . "0" means No, "1" means Yes. "2" means use what is check in Option.
[3_Test_0.1_16_16]
BackFaceCulling=2
ForceCulling=2
Cast Shadows=1
ReceivesShadows=1
I do think "Idea 1" work best right now as it can work with current Blender export plug-in and XNAL right now can see the number added but doesn't know to use them for any thing but "Idea 2" may be more "future-proof" and work better as more keys can be added as needed. Maybe one day material can cast light so LightIntensity=, Light Radius= and LightColor= could be added.
Scene .ini
This idea for Scene to have and load .ini come from that I have found characters models and background models rarely seem to look right with the same lighting. To get around this I have to use and edit a light map or emissions map texture to dark or lighten models or Photoshop characters models onto background model. A .ini saved and loaded with the Scene may be able solve this.
"0" means No, "1" means Yes. "2" means use what the model's material has listed. Brightness=50 means the model at normal brightness. Brightness=30 would make the model darker and Brightness=70 would maker it brighter. Another may be UseLight=# this could let characters use Light 1 while background model could use Light 2 at a higher angle so the background model is brighter.
[TestCube]
BackFaceCulling=3
ForceCulling=3
Cast Shadows=3
ReceivesShadows=3
Brightness=50
UseLight=1
[TestCube2]
BackFaceCulling=3
ForceCulling=3
Cast Shadows=3
ReceivesShadows=3
Brightness=75
UseLight=2
I'm no coder and I understand this may not be possible but this kind of my wish list of things I would like in XNALara if possible one day. I'm also aware of the idea of change the current lighting system to be a lighting set up more like what I have seen in Blender and that would make most of what I listed obsolete.
AJD-262- XNALara guest
- Сообщения : 11
Location : USA
Re: Ideas, Suggestion and Wish list for thing in the future.
OK ive got something, how about move/resize XPS program if he trying search missing models?
Because if XPS cannot find some model, XPS stays at one place until seaching window are closed
I never trust default windows serach function and that why i prefer use Everything program but unmovable XPS cover view of results from Everything program.
Because if XPS cannot find some model, XPS stays at one place until seaching window are closed
I never trust default windows serach function and that why i prefer use Everything program but unmovable XPS cover view of results from Everything program.
Hikaru007- XNALara guest
- Сообщения : 14
Re: Ideas, Suggestion and Wish list for thing in the future.
I've always wondered if it would be possible to move the Z X Y Axis off the scale with the arrow keys
I know that this can only be done by entering numbers.
I know that this can only be done by entering numbers.
Hikaru007- XNALara guest
- Сообщения : 14
Re: Ideas, Suggestion and Wish list for thing in the future.
How about this?
Turn Off display bones options from Config tab
I mean they can be turned off already, but there something strange.
I add first model while display bones options are OFF, and after add second model display options are ON again.
Turn Off display bones options from Config tab
I mean they can be turned off already, but there something strange.
I add first model while display bones options are OFF, and after add second model display options are ON again.
Hikaru007- XNALara guest
- Сообщения : 14
I cannot reproduce this issue.
Hikaru007 wrote:How about this?
Turn Off display bones options from Config tab
I mean they can be turned off already, but there something strange.
I add first model while display bones options are OFF, and after add second model display options are ON again.
I cannot reproduce this issue.
The most important point is the way to reproduce the bug. Otherwise, there's a very tiny chance that the bug will be fixed in the next releases.
Can you tell the steps to reproduce a bug?
Observe every step carefully. Look for similar defect or patterns. If the pattern is understood, it would be easier to identify the scenario and reproduce a bug. Write each and every step, including test data, system settings, screenshots, server logs, and other factors
What to do when I can't reproduce a bug?
If someone else claims they had discovered a bug, and I can't replicate it, obviously I ask them to replicate it. If they can't replicate it, then you try to replicate it. If you can't replicate it quickly, I ignore the issue.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Similar topics
» Suggestion for future update!
» bones disappear when exporting to xnalara
» A Suggestion For The Next XPS Studio.
» bones disappear when exporting to xnalara
» A Suggestion For The Next XPS Studio.
Xna Posing Studio :: XNALara :: XNALara
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|