XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
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XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
XPS 11 -- Osiris Lara Edition -- release 177
This day is Lara's 47th birthday, and in honor of Lara's birthday, we're happy to release the 177th XNALara/XPS version with all 8 new Lara outfits from "Lara Croft and the Temple of Osiris"
Happy B-Day Lara
What's new?
Special thanks at:
This day is Lara's 47th birthday, and in honor of Lara's birthday, we're happy to release the 177th XNALara/XPS version with all 8 new Lara outfits from "Lara Croft and the Temple of Osiris"
Happy B-Day Lara
- Code:
Download Full Version:www.sendspace.com/file/uocvip
Download Upgrade for previous XPS versions:www.sendspace.com/file/hj5ony
[size=10]Press the button
[img]https://www.sendspace.com//img/download.png[/img] [b]Click here to download from sendspace[/b] [/size]
Mirror Download Link:
[code]
http://www.core-design.com/community_xps.html
[/code]
Download ToO Data Packs:
too_lara_legend:
too_lara_deusex:
too_lara_icydeath:
too_lara_tr2013:
too_lara_croft:
too_lara_default:
too_lara_hitman:
too_lara_1996:
All 8 Lara outfits as one package https://www.sendspace.com/file/bfbjbh
What's new?
- Lara Croft and the Temple of Osiris models
- Code:
www.sendspace.com/file/jdrte2
- Code:
http://www.mediafire.com/?oan90n8923obi
- New Render Groups (RG) 40/41. They need Diffuse, Normal/Bump and Specular maps in this order. RG 40/41 needs the "Normal map coordinate system" RGB X+Y-Z-" (Modify-->Flags...)
- Default folders for poses, scenes and images ... developed by bondlaw from DeviantArt ... The old behavior can be set with "Config-->Always default folders OFF"
- New shader "Shader-->Display Normals" for porters to test models
- Some small BUG-fixes
- Load Scene BUG-Fix to load scene files with "Wardrobe Character and posed Outfits" ... reported by bondlaw
- XNALara has never loaded or saved the "Scene Background Image" ... this is fixed now.
Special thanks at:
- tombraider4ever for all the Beta tests and reports
- Ekey for the LCTOTIGGERUnpacker and the LCTODRMDumper
- Gh0stBlade for the Noesis Mesh Importer for Lara Croft and the Temple of Osiris
- Crofty for publishing XPS11
- bondlaw for the new "Default folders" feature
- Dusan for XNALara
- Eidos for the Tomb Raider games
- Toby Gard for Lara Croft http://mechabadger.deviantart.com/art/TR1-Walkthrough5-200894191
Last edited by XNAaraL on Wed Jun 15, 2022 3:24 am; edited 2 times in total
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
XNAaraL wrote:XPS 11 -- Osiris Lara Edition -- release 177
Special thanks at:
- tombraider4ever for all the Beta tests and reports
- Ekey for the LCTOTIGGERUnpacker and the LCTODRMDumper
- Gh0stBlade for the Noesis Mesh Importer for Lara Croft and the Temple of Osiris
- Crofty for publishing XPS11
- bondlaw for the new "Default folders" feature
- Dusan for XNALara
- Eidos for the Tomb Raider games
- Core-Design for the support http://www.core-design.com/community_xps.html
- Toby Gard for Lara Croft http://mechabadger.deviantart.com/art/TR1-Walkthrough5-200894191
You're most welcome! Thanks for another awesome update!
BTW, I miss a hug smiley in the smiley list, if you add one it would be great
tombraider4ever- XNALara guest
- Сообщения : 2
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
I miss this also
BTW: http://www.core-design.com/community_xps.html
BTW: http://www.core-design.com/community_xps.html
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
any chance the next version can allow imports of gif for pictures
take the tv here for example
http://x-n-a.deviantart.com/art/XNA-TV-portable-511876533
or this picture frame for xna
http://moogleoutfitters.deviantart.com/art/Sims3-Picture-Frame-460541306
it would be nice if xna can handle motion gif images to make tvs more realistic in a way
take the tv here for example
http://x-n-a.deviantart.com/art/XNA-TV-portable-511876533
or this picture frame for xna
http://moogleoutfitters.deviantart.com/art/Sims3-Picture-Frame-460541306
it would be nice if xna can handle motion gif images to make tvs more realistic in a way
badbat111- XNALara guest
- Сообщения : 4
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
badbat111 wrote:any chance the next version can allow imports of gif for pictures
take the tv here for example http://x-n-a.deviantart.com/art/XNA-TV-portable-511876533
or this picture frame for xna http://moogleoutfitters.deviantart.com/art/Sims3-Picture-Frame-460541306
it would be nice if xna can handle motion gif images to make tvs more realistic in a way
Microsoft has stopped to support XNA. http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php
- Code:
http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php
- Code:
https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.imagefileformat%28v=xnagamestudio.31%29.aspx
The answer is ... sorry, the Microsoft.Xna.Framework.Graphics.Texture2D.FromFile methode do not support gif for pictures.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
XNAaraL wrote:badbat111 wrote:any chance the next version can allow imports of gif for pictures
take the tv here for example http://x-n-a.deviantart.com/art/XNA-TV-portable-511876533
or this picture frame for xna http://moogleoutfitters.deviantart.com/art/Sims3-Picture-Frame-460541306
it would be nice if xna can handle motion gif images to make tvs more realistic in a way
Microsoft has stopped to support XNA. http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.phpTherfore, I am sure, Microsoft will never extend the supported image file formats that may be used for XNA textures. Take a look there https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.imagefileformat%28v=xnagamestudio.31%29.aspx
- Code:
http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php
- Code:
https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.graphics.imagefileformat%28v=xnagamestudio.31%29.aspx
The answer is ... sorry, the Microsoft.Xna.Framework.Graphics.Texture2D.FromFile methode do not support gif for pictures.
wouldnt the answer be in the loaderdll file ? i tryed opening it in notepad but it has gibberish
badbat111- XNALara guest
- Сообщения : 4
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
Wheres your XPS Suggestion Thread again on DeviantArt.
Is it possible you can make Import(Ext)/Export(Ext) Scripts or XPS Auto Bump Map/Spec Map/Light Map the Model, instead of Blank Maps
Example:
Model
Export with Real Bump Map
Is it possible you can make Import(Ext)/Export(Ext) Scripts or XPS Auto Bump Map/Spec Map/Light Map the Model, instead of Blank Maps
Example:
Model
Export with Real Bump Map
Guest- Guest
Re: XNA Posing Studio XPS 11 -- Osiris Lara Edition -- release 177
Answer:daventry wrote:Wheres your XPS Suggestion Thread again on DeviantArt.
The "New Features" request thread on DeviantArt is there http://xnalaraitalia.deviantart.com/journal/Vi-domando-un-parere-XPS-LAB-333144557
Add this to your bookmarks http://xnaaral.deviantart.com/journal/XPS-10-9-8-7-6-5-4-3-2-1-0-Countdown-XPS-11-412067152
Answer:daventry wrote:Is it possible you can make Import(Ext)/Export(Ext) Scripts
Yes it is possible. You can make Import(Ext)/Export(Ext) scripts for XPS and put them in the XNALara_XPS\scripts folder.
Answer:daventry wrote: or Auto Bump Map/Spec Map/Light Map the Model, instead of Blank Maps
Right, I am confused and I have no clues what you want.
Bump maps are textures which defines small details. Virtually all geometric surface detail should be represented in bump maps instead of drawn into the diffuse maps in the conventional style. This allows a single texture to take on different characteristics based on its interaction with lights. Ideally, this 'tangent-space normal maps' should be generated from high-poly geometry for the best consistency and surface detail.
If you want to create a "Bump map", then you needs two models . The 2nd model is a "highpoly" model with ALL this Details. If you not have this model, then you cannot generate a "Bump map". If you has made such a highpoly model, then you can use the tool "xNormal" to bake the bump maps Because this tool exist already, it is not necessary to develop it again. xNormal http://www.xnormal.net/Downloads.aspx is a very good tool to bake bump maps. xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ).
The tutorial is there http://www.antonkozlov.com/Tutorials/xNormal.html
Answer:daventry wrote:Example:
Model
Export with Real Bump Map
Your example is wrong. The first Image do not show a model. This Image shows a texture from type Height map ! http://en.wikipedia.org/wiki/Heightmap
In computer graphics, a heightmap is a raster image used to store values, such as surface elevation data, with black representing minimum height and white representing maximum height.
With xNormal http://www.xnormal.net/Downloads.aspx
- Code:
http://www.xnormal.net/Downloads.aspx
- Open x normal, and click on Tools button on the right. Will get a window like this:
- Open up the tool in the top left that says Height map to normal map. It will open a screen that looks like this:
- Next, drag your height map into the screen on the left.
- For a Generic_Item model, choose the Swizzle Coordinates X+ Y- Z+
http://www.tombraiderforums.com/showpost.php?p=6490181&postcount=3010 - Right click in the screen on the right and click on Generate. Then you will see this:
- Right click on the xnormal Normal map window and save the normal map.
Hope this helps you.
XNAaraL- XNALara teacher
- Сообщения : 766
Location : Аргентина
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