.mtl export issue (XNAlara to Maya)

Go down

.mtl export issue (XNAlara to Maya) Empty .mtl export issue (XNAlara to Maya)

Post by Turntable on Wed Mar 06, 2013 3:36 am

Hey there, I stumbled across this program and have to say it is quite awesome! I needed a way to translate .mesh files to a usable format for Maya and this is actually the best for that by far.

I am having an issue however that I would like help with, when I export my .mesh from XNAlara it produces all the necessary textures files and generates a .obj and a .mtl
However for some reason the material data is not recognizable by Maya and the information gets lost.

It would save me a huge amount of time if someone knew why this was happening so I don't have to rewrite all my shaders - Thanks so much!

XNALara guest
XNALara guest

Female Сообщения : 1

Back to top Go down

Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum